Clash of Clans is one of the hottest games on 9game.You must be curious how much profit this game bring to its company.Last time we provided two of the answers,now,Anna Marsh will continue to answer it.
This gets more interesting when it interacts with the multiplayer system.
A player attacking you can always steal a certain portion of your resources, but if they are victorious your shield will activate automatically for a set time. Whilst your shield is active, your resources are quite safe.
Now, lets say whilst my shield is active my gold mines have raised 90 percent of the cost of an upgrade. When the shield deactivates, I can take a decision to subsidise the remaining 10 percent with gems, or wait and take the risk another player steaming in and nicking some of that gold I’ve just made.
Plus, since I can use gems to manually activate my shield, it may be more efficient to do that and let my gold and elixir mines do their thing for 24 hours than to put the gems directly into buying objects.
Then again, I can use just a few gems to boost my mines’ output which, if my shield has activated automatically, may be the best option. Or I can convert gems to resources. And all of this is dependent on how far I’ve levelled up the various parts of my village.
Different by design
The upshot, anyway, is that I have far more options with my premium currency than a simple pay or don’t pay choice, and the outcome of those options changes analogue to how the game’s other systems are affecting my game world at any particular time.
It all means that, yes, you can go in and mindlessly blast a load of premium currency willy nilly. But, with a little planning and skill, you can make a few gems go a very long way. The use of currency becomes a form of gameplay in itself.
Deciding how best to use my premium currency is something I enjoy in Clash of Clans – finding an especially efficient way of spending it to unlock an upgrade gives me the same kind of thrill as day trips to London when I make lots of journeys and get my money’s worth out of a one day Travelcard – and yes, okay, I am a cheapskate.
I don’t feel like I’ve somehow cheated or copped out of the “real” game by monetising (as I think many core gamers tend to feel about putting money into a F2P), but more like I’m spreading the cost of a game I enjoy over the time I’m playing it.
It is not perfect of course, but for me this is the game which has really started to put that often lofty sounding promise of freemium – a business model that removes barriers for new players and lets fans enhance their game by monetisation – into practise.